Mar
02
2010
0

Cataclysm #1

We heard some stuff about Cataclysm at Blizzcon. Now Blizzard has started to give us some more information about the changes on gear! A short round up for restoration druids:

  1. Spellpower and MP5 will be gone. Instead we will need Intellect and Spirit (no real change there, but mana regeneration (management) will matter more in Cataclysm!), we will still see haste and crit on gear.
  2. A lot more stamina on gear as part of the make healing more challenging program.
  3. Spell ranks are gone and spells will scale with level. This is something we already have right now, only you have to buy the ranks at a certain level. Once learned it will scale!
  4. It will be harder to cap stats like haste, hit and crit. This will become harder as you progress further into endgame.
  5. You can learn mastery talents by spending a certain amount of points in a talent tree. What the mastery will be is still a blizzard sekrit!
  6. Reforging: “In Cataclysm, we are going to give players a way to replace stats on gear as part of the existing profession system. As a general rule of thumb, you’ll be able to convert one stat to 50% of another stat. While some conversions (like converting Stamina to Strength) won’t be permitted, the goal is to let you customize your gear more.

Thats it for now. I am liking the changes, although I hope there will still be a mathy part…..

Aug
22
2009
15

Resto Druid changes in Cataclysm

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(update 15th april 2010) See my Cataclysm Compendium for more about Cataclysm!

The cat is out of the bag, we have a new expansion coming. You can read all over the internet what the changes are going to be. I’ll just sum up some things that are going to change for a restoration druid and I think are interesting:

  • Spirit is going to be all about mana regen (as it does now), MP5 will not return as an attribute!
  • Intellect will give you mana and spellpower. No more spellpower on gear.
  • Your spells will now scale with your level, you will only learn new spells at the trainer no new ranks of your already learned spells.
  • A new secondary profession: Archeaology
  • You will be able to learn new abilities through the Path of the Titans. You will choose a path (like once with leatherworking: Tribal/Elemental) and get to learn Glyphs of the Ancients which will give you new abilities. Archaeology will have a big part.
  • We’ll get two new races with the Druid class: Troll (Horde) and Worgen (Alliance).
  • We might get new Tree form!
  • Things look like getting “less mathy” so that everybody understands what a stat really does. Too bad, the mathy part is a part of the game I actually like….

I’d like to know what your opinion is, leave a comment!

Oct
14
2008
4

Inscription

Glyph? Some short comments. Lets boost some spells and abilities! Here’s some of major glyphs:

Glyph of Regrowth (Req. lvl. 15) – Increases the healing of your Regrowth spell by 20% if your Regrowth effect is still active on the target.

A must have! period.

Glyph of Swiftmend (Req. lvl. 40) – Your Swiftmend ability no longer consumes a Rejuvenation or Regrowth effect from the target.

I don’t like this one, are you kidding? Swiftmend becomes soooo much more powerfull with this one.

Glyph of Healing Touch (Req. lvl. 15) – Decreases the cast time of Healing Touch by 1.5 sec., the mana cost by 25%, and the amount healed by 50%.

Only viable when you love pvp (flash heal for druids) or when you go for a dreamstate build. With the Naturalist talent you will have a 1 second cast. If you go Tree ‘n HoT don’t use this one.

Glyph of Rejuvenation (Req. lvl. 15) – While your rejuvenation targets are below 50% health, you will heal them for an additional 50% health.

I don’t know what to think about this one, it could be very powerfull. Need to test some more!

These Glyphs are less viable, not even going to talk about ‘m:

Glyph of Rebirth (Req. lvl. 20) – Increases the amount of health on a character brought back to life via Rebirth by 100%.
Glyph of Innervate
(Req. lvl. 40) – Your innervate ability now has an additional 20% strength mana regeneration effect on you, in addition to the effect on your primary target.

On to minor Glyphs (they could be called FUN Glyphs):

(more…)

Written by Raaff in: Profession,Tree wisdom | Tags: , , , , ,

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